Path of Exile 2 is well into its testing and development phases, and players are already pushing the limits of the game's new systems. Among these is a newly discovered technique gaining traction in the community for its ability to clear multiple screens of enemies effortlessly. At the heart of it is the Wind Dancer Titan build utilizing a devastating synergy of support gems and herald mechanics. In this guide, we’ll break down this emerging tech, explore why it works so well (and might not last long), and discuss how you can adapt it to your own builds before it’s inevitably nerfed.
Introduction: The Rise of a New Tech
A shoutout goes to content creator Pi4K, who inspired the testing of this incredibly powerful combination. The core of this technique hasn’t changed much in terms of POE2 Currency or passive tree structure from the original Wind Dancer build, but the result is night and day when it comes to clear speed.
The main takeaway? You can clear multiple screens away from you with ease, thanks to a carefully layered chain reaction involving poison, armor reduction, and explosive damage triggers.
The Core Mechanic: How It Works
The build centers around a Wind Dancer Titan, a physical damage-based melee archetype that gains evasion and offensive buffs through movement and well-timed positioning. The innovation comes in the form of how Wind Dancer’s physical hit is utilized, coupled with three powerful support gems:
Invenom
Corrosion
Armor Explosion
Let’s break it down:
- Wind Dancer Triggers a Big Physical Hit
Wind Dancer is used here to deliver a massive initial hit. This is the foundation of the tech: a single, powerful blow that will set off a series of cascading effects.
- Invenom Converts the Hit into Poison
With Invenom linked, this physical hit applies poison. This step is critical because poison acts as a status effect that continues to interact with the target after the initial hit.
- Corrosion Weakens Armor
Once poisoned, Corrosion kicks in. This gem causes poison to reduce the enemy’s armor, stacking the vulnerability on your target and setting up the next domino.
- Armor Explosion Triggers When Armor Breaks
When the armor is sufficiently weakened or broken, Armor Explosion deals damage in an area. This is where the "boom boom boom" effect begins. It's not just one enemy being hit—it spreads violently.
- Herald of Plague Adds a Spreading Mechanic
To top it off, the player uses Herald of Plague, which applies further area-of-effect poison that continues spreading between targets. This allows your chain reaction to leap across multiple screens, wiping out entire packs almost instantly.
The result is a self-sustaining, screen-clearing chain reaction that feels more like a biological plague than a traditional melee strike.
Why This Build Is (Probably) Getting Nerfed
Let’s not get too comfortable. While this new technique is undeniably effective—and extremely fun—it’s also the exact kind of mechanic that Grinding Gear Games (GGG) tends to nerf quickly.
If you’ve followed PoE history, you’ll recall:
The Herald interactions in PoE2 0.1 that enabled massive, multi-screen poison explosions were quickly patched out.
A similar armor-breaking mechanic that allowed for wide-area damage triggers in early 0.2 was also nerfed shortly after it was discovered.
This new Wind Dancer tech echoes both of those past mechanics, using a combination of status effects and cascading AoE explosions to cover massive areas with minimal player input after the initial hit. It is highly likely GGG sees this as a risk to game balance, especially as players begin to adapt it into non-Titan builds.
“Warning, this is probably getting nerfed. I repeat, this is probably getting nerfed.”
Take it from the creator—it’s only a matter of time. So if you’re interested in experimenting with this build, do it now.
How to Adapt the Tech to Other Builds
One of the most promising aspects of this technique is its build flexibility. While it’s demonstrated using a Wind Dancer Titan, the underlying mechanics are not exclusive to this class.
- Use Plague Finger Gloves
If you equip Plague Finger Gloves, you don’t even need the initial physical hit to trigger the combo. This makes it viable for elemental builds, spellcasters, and even totem users. The gloves allow the same poison + corrosion + armor explosion sequence to be applied from non-physical sources, broadening the scope of this technique dramatically.
- Warbringer Might Help
Though untested, it's suspected that Warbringer—another PoE2 mechanic—might enable this tech even more easily, perhaps through built-in synergy with status ailments or enhanced hit frequency. Future builds may explore this avenue further.
- Bleed Style as a Backup
If (or when) the tech gets nerfed, it’s not the end of the world. The build creator notes that they’ll simply return to a traditional bleed style, which is still very effective in PoE2. This adaptability makes the Wind Dancer Titan a strong foundational class to invest in.
Gear and Passives Overview
Interestingly, the gear and passive tree haven’t changed much from the original Wind Dancer video that introduced this Titan variant. This suggests that the tech lies more in skill synergy than in expensive itemization, making it more accessible to players.
Focus on physical damage scaling.
Use support gems that apply poison and corrosion.
Equip Herald of Plague to enable contagion-like spreading.
Optimize for hit damage over time and area damage multipliers.
You don't need mirror-tier gear to make this work. This is a mid-to-high investment build that can produce top-tier clear speed in return.
The PoE2 Meta and GGG’s Philosophy
Path of Exile 2, while still evolving, is clearly continuing GGG’s tradition of creating a sandbox environment where synergies rule the meta—at least temporarily. Techniques like this Wind Dancer combo reveal how complex, layered mechanics can snowball into unintended levels of power.
GGG typically supports creative build expression but also draws the line when mechanics become too automated or too screen-dominant. This is the exact reason why mechanics like Herald self-proliferation and armor-break AoE effects have been quickly patched out in the past.
If history repeats, we may see:
Nerfs to Armor Explosion trigger radius or frequency.
Herald of Plague getting an internal cooldown or target limit.
Corrosion being adjusted to require more poison stacks or having diminished returns.
Until then, though, enjoy the tech while it lasts.
Conclusion: Use It Before You Lose It
This newly discovered Wind Dancer technique is one of the most powerful and efficient clearing mechanics currently available in Path of Exile 2. By stacking poison, corrosion, and explosion effects, you can create an unstoppable chain reaction that clears content like nothing else.
But it won’t last forever.
If you're curious to try it, now is the perfect time. Whether you're a min-maxing veteran or a mid-level player looking to spice up your gameplay, this build offers a unique look at the cutting edge of PoE2’s rapidly evolving meta.
So grab your gear, link your supports, and let the screen-wide carnage begin.
And when the patch notes drop and this gets nerfed? Don’t say we didn’t warn you.
TL;DR
Wind Dancer + Invenom + Corrosion + Armor Explosion = Massive AoE Clear
Herald of Plague spreads the chain reaction across screens
Add Plague Finger Gloves for elemental or non-phys builds
Probably getting nerfed soon—GGG historically hates these mechanics
Still viable as a general build even without the broken synergy